The Fundamental Principles of Animation It all started after the 30s when Walt Disney noticed that the level of animation was inadequate for some new story lines. Classes for his animators were set up under the instruction of Don Graham. Before those classes, the animations were made with little or no reference to nature. Out of these classes grew a new way of drawing moving human figures and animals, where the analysis of real action became important to the development of animation. After a while, each technique was named and they became known as the fundamental principles of animation. Ultimately, the animator must have a sense of what makes an inanimate character alive. The principles are: 1. Timing 2. Ease In and Out (or Slow In and Out) 3. Arcs 4. Anticipation 5. Exaggeration 6. Squash and Stretch 7. Secondary Action 8. Follow Through and Overlapping Action 9. Straight Ahead Action and Pose-To-Pose Action 10. Staging 11. Appeal...
Welcome to my creative universe! I'm a passionate multimedia educator and visual storyteller with over a decade of experience in the ever-evolving world of digital design. As the founder and lead instructor at Evan Multimedia Academy, I specialize in shaping aspiring artists into skilled professionals across diverse domains like Graphic Designing, Motion Graphics, Video Editing, VFX, and 2D/3D Animation. But more than that—I'm someone who lives and breathes creativity.